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Game Posters Fan

Our daily life is full of duties and worries. During the working day you have to do multiple tasks, make phone calls and memorize a lot of information if you are an office worker
or carry heavy loads, dig and weld if your job is connected with physical labour. When you return home, you want to find some distraction from these worries and relax a bit.
In this respect computer games provide you a shelter from the real world where you can find an ideal world full of adventures and entertainment. It doesn't matter who you
are in real life - a director of a big financial company or a driver in the local supermarket. In computer game a driver can become the dark lord of the Universe and the director
of a company will be his faithful servant or the hero struggling to defeat the dark lord. In virtual reality everything is possible, and the miserable office clerk can become the
ruler of the world.

The popularity of computer games is exploited worldwide. Games are sold with profit which often can be compared with the profit of an average Hollywood blockbuster.
There is expensive advertisement and promotions running before the game is released. And, of course, game posters are published to attract the attention of fans and
beginners to this game. Usually one of the most interesting game episodes is taken to be printed on the poster - an episode that will surely make the potential player stop and
look at it. Game posters present an excellent opportunity to advertise the game in shops offline and online. A fan who goes past the shop or enters it will know at once that
he can buy this game here. Online posters can be made in the form of banners, and when a visitor clicks on it he can view some screenshots from the game or he will be
redirected to its official site.

Sometimes game posters fans admire posters depicting characters from well-known games or famous players who achieved great success in playing games. For most people
computer games are just entertainment, but some become professional players and take part in championships where real-money prizes are awarded. These people are
famous throughout the world of computer games and their faces and achievements are often printed on online posters and their offline paper counterparts. In a way, of
course, games posters' fans are addicts - they are addict to success and glory of computer world and to the progress made by their favourite characters.

Of course, many people believe that computer games have very negative impact on the players as well as on the society as a whole. The border between reality and
imagination is always vague, and some people become as addict to computer games as some become addict to drugs. It is very easy to become addict, because in real life
you can be unlucky in work, love or you can suffer from a disease which makes other people turn away from you. However, all you need in computer world is the speed of
reaction, persistence and time, and you can become whoever you want. This attracts people most of all. Ambitions which cannot be realized in the real world, dissatisfaction
with marriages, depressions - all these people bring to the computer world. It is very hard to tell who is right, because many people who use their negative energy to defeat
online opponents would probably use it in real world to assault somebody or to do something to themselves. At the same time many become so much addict to computer
world that they can no longer eat and drink properly and their relatives have to take care about them - just like about the real drug-addict people.

In this respect games posters is only the top of the iceberg which remains hidden underwater. You can never tell by the appearance of the game posters fan who this person
really is - an addict who spends most part of the day playing computer games or a normal person who plays games to relax and enjoy himself. The only thing you know for
sure is that such person treats games like the ordinary posters' fan treats his favourite singer or reality show participant. If you criticize the game, the poster or the fan himself,
you can receive any reply from verbal insults up to physical assault. But the most dramatic reaction can follow if you play the same game that posters fan does. When you
repeatedly defeat him or her in the favourite game, such fan can often act inadequately. He may stop speaking with you or he can be so much depressed that he will stop
eating, drinking and leaving his house for some time. In Asia, especially in South Korea and Japan, games posters fans often form societies and groups of their own to
exchange the latest information about news in the online world or the release dated of the sequences of their favourite games. Those players who become champions in
computer games are worshipped like saints, and they are much more popular among japanese and korean teenagers than some rock or pop music singers.

Online posters attract the same people, but the situation here is sometimes even more complicated. You can never know who your acquaintance is when you are
communicating with somebody at the specialised forum or website. Is it a beautiful girl whose appearance matches the appearance on her online image or a bearded man
from the remote town in China who tries to get some information from you? Online world is the world in disguise, and you have to be careful when selecting your friends and
enemies. Moreover, you can think that everything here is anonymous, but in reality your identity can be easily verified using modern technologies to trace the IP addresses
and find your location. Therefore if you want to discuss your favourite computer game or exchange game posters with your online friend, it would be good to know at least
something about him or her before you engage in any relations with this person.

In conclusion it can be said that collecting, buying and selling game posters is a hobby which is innocent enough - but you must always remain aware of the potential threats
that the world of computer games and online entertainment can present and remember that it can never replace real-time human communication.

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